The Sideways Traveler (WIP)
Windows
I started working on this game back in 2021, so it's safe to say that it has taken me longer than expected.
As with almost all of my gamedev endeavors, I didn't work on
One of the main inspirations for
As in
I wrote a blog post that goes more into detail about the game's inspiration.
The game's interface is context-sensitive. When you click and hold the left mouse button on an interactive hotspot, up to four different relevant commands appear for the selected object. This also works for item combinations, so I can provide commands that go beyond the generic "Use A with B."
I'm using the Godot Engine for this project, which allows for some nice graphical flexibility. There will be alternate color schemes and an old-school CRT filter that can be toggled on and off. One downside is that I had to create an adventure system almost from scratch, which is one reason why it has taken me so long.
It's also one of those games where I have to be careful not to let the scope get out of hand. Ideas are cheap, but implementing them is a different story.
Like, for example, did I really need to add a fully playable Galaxian clone to the game? The answer is yes, I did, and it was totally necessary.